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Showing posts from November, 2024

Games Development: Project 2

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8/11/2024 - 14/11/2024 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Games Development Project 2 INSTRUCTIONS Submission Presentation Link:  https://docs.google.com/presentation/d/1RT55zsIG6mE51-c_BEfrHaAFu7lnfFLG6UyOBQ5y2XA/edit?usp=sharing Art Asset Player For the player character, I downloaded a character sprite from the Unity asset store. Link Fig 1.1 Player Sprite Fig 1.2 Water Form Fig 1.3 Fire Form Enemy  For the enemy sprites, I selected several sprites from an asset pack in the Unity asset store. Link Fig 1.4 Enemy Sprites Boss For the boss sprite, I downloaded this sprite from this . ...

App Design 2: Task 2

21/10/2024 - 12/11/2024 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media App Design 2 Task 2 INSTRUCTIONS App Flow Mapping App flow mapping is crucial because it visually outlines the user journey, ensuring that every screen and interaction aligns with the app’s goals and provides a smooth user experience. By mapping out the flow, designers and developers can identify potential obstacles, optimize navigation, and ensure users reach key features effortlessly. After I finished my redesign, I started to input animations for each frame to see which animation works. I used some simple animations like slide animations, fade animations, dissolve animations and I also used some smart animations Fig 1.1 App Flow Mapping Submission Opening Screen Fig 1.1 Opening Screen Micro: -The Firefly logo fades in Macro: -The orange background slides to the left to reveal the homepage. Home Page Fig 1.2 Home Page Micro: -Enable horizontal scrolling of promotional pictures. ...