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Showing posts from May, 2024

Application Design 1 - Final Project: High Fidelity Prototype

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22/07/2024 - 05/08/2024 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Application Design 1 Final Project INSTRUCTIONS Final Project For this project, we are to create a high-fi prototype based on the feedback from the lo-fi prototype usability testing. Before starting the project via Figma, I used a website ( https://colors.artyclick.com ) to choose a suitable colour palette for the prototype. Fig 1.1 Colour Palette After that, I created a duplicate page from the lo-fi page and start to design it. I started to search for images relating to Firefly Airlines to implement on my prototype. Simply pasting an image won't cut it, so I added an inner shadow effect so that it fits better with the overall aesthetic of the app. Fig 1.2 Before inner shadow effect

Application Design 1 - Project 3: Lo-Fi App Design Prototype

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01/07/2024 - 02/08/2024 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Application Design 1 Project 3 INSTRUCTIONS Project 3 In this project, we are to create a low fidelity prototype on the app that we have chosen. The purpose of a lo-fi prototype is to explore and validate ideas, ensuring that it is aligned with user needs and goals.  Exploring Ideas & learning the ropes Fig 1.1 References Prototyping After being familiar with the app, I started by creating a frame based on the dimensions of an iPhone 14 & 15 Pro Max. Fig 1.2 Frame sizes Then, I make sure to apply scroll behavior to pages that need vertical/horizontal scrolling.

Application Design 1 - Project 2: UI/UX Design Document

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27/05/2024 - 07/08/2024 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Application Design 1 Project 2 INSTRUCTIONS PROJECT 2 For Project 2 we are to create a UI/UX document. The document should include: 1 Introduction • Purpose and Scope : Explain the purpose of the document and what it covers. • Target Audience : Identify the intended users of the app. • Problem Statement: Describe the problem the app aims to solve. • Weakness of the apps : User experience and user interface 2 User Research • Survey questionnaire and interview : Provide detail analysis. • User Persona : Include detailed personas representing the target users. • User Journey Map : Provide a map outlining the steps users will take while interacting with the app. • Research Insights : Explain how user research influenced design decisions. 3 Information Architecture • C