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Showing posts from December, 2024

Experiential Design: Final Project

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15/12/2024 - 12/01/2025 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Experiential Design Final Project INSTRUCTIONS Final Project progress: For the final project, we are to continue finishing our prototype into a complete app. I continued on adding on the "What's Next" from the last post, which are complete visual guides, more scenes and refinement. I look up for images online, mostly from the official manual from the Dell website Fig 1.1 Official Manual from Dell I added more visual guides for the app and implemented some interactivity with the touch input like dragging objects and pinch to zoom. Fig 1.2 Script for dragging objects Fig 1.3 Script for pinch to zoom Combining these two scripts, I am able to drag and enlarge/shrink my objects around for better interactivity. Fig 1.4 Drag and PinchToZoom demonstration I also made an Object Appear script that toggles an object to switch between their active/inactive states. Fig 1.5 Object Appear Script Fig 1.6 ...

Games Development: Project 3

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14/11/2024 - 16/12/2024 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Games Development Project 3 INSTRUCTIONS Submission Game Mechanics The core mechanics of the game is that it allows you to change between 2 forms (fire & water) and corresponding types of platforms will appear depending on your form. Fig 1.1 Fire (1st image) and water (2nd image) forms The idea initially seems daunting to me since I have limited knowledge on coding but thanks to the power of AI, I got to make it work pretty fast. the images below is the code that allows the player to switch forms and manages the platforms. Fig 1.2 Code for switching forms and platforms Prototype Fig 1.3 First Test Fig 1.4 Prototype What has been done: -Player control and animation -Player health system, health UI and healing items -Enemy health system and UI -Form switching and platform changing mechanics What's next: - Boss fight -Block mechanics -Main menu and game over -Game over conditions -Sound effect -Enemy...

Experiential Design: Project 2

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12/11/2024 - 15/12/2024 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Experiential Design Project 2 INSTRUCTIONS Project 2 progress: In this task, we are going to create a MVP (Minimum Viable Product) prototype showcasing on what has been done and what yet to be done.  Initially, I tried to use Polycam to 3D scan my laptop and upload it to Vuforia's Model Target Generator. Fig 1.1 Polycam 3D scanned model of my laptop But then, for some reason, Vuforia cannot accept my 3D scanned laptop. Fig 1.2 Vuforia not accepting my 3D scanned model of my laptop So for plan B, I browsed around the web to look for a 3D model of my laptop (Dell G3 3500) or something similar to my laptop. Luckily I found a model that is similar to my laptop in SketchFab. Fig 1.3 3D model from SketchFab  After downloading the model, I tried to upload it into Vuforia's Model Target Generator and it turned out to be accurate and it is able to recognize my laptop in Unity's AR ca...