Experiential Design: Exercises

23/09/2024 - 20/10/2024
Ng Zheng Kai 0359424
Bachelor of Design in Creative Media
Experiential Design
Exercises



INSTRUCTIONS



Week 1
-Introduction to the module and expectations of the class

Week 2 
-Journey map group activity

In this group activity, we were to come up with a user journey map on an existing place. We cam up with Genting Skyworlds Theme Park and used Miro to create the journey map

Fig 1.1 Group Activity User Journey Map


Fig 1.2 Miro User Journey Map


Task 1: AR Animals

Task:
Launch google.com on your phone browser
search for dinosaur or dog, cat, tiger
View in 3D
View in AR (Life Size)

Fig 1.3 View in 3D


Fig 1.4 View in AR (Life Size)




Task 2: Mockup prototype

Task:
Imagine the scenario in either of the two places. what would the AR experience be and what extended visualization can be useful? What do you want the user to feel?


Gym

Getting started at the gym can be a daunting experience, I don't know what my goals are and how to use the machines. If only I have an AR wearable that can guide me on working out in the gym, perhaps it could help me count my reps and sets for each exercise, or a tutorial on how to use a machine in the gym.




Fig 1.5 AR Mockup



AR Exercise 1
Task: Create a marker AR from Unity

Before starting Unity, I installed the Vuforia package and put in some images in the target manager so that the AR in Unity recognizes the image as a marker.

Fig 1.6 Vuforia Engine Target Manager



The image marker below that I used for the exercise.

Fig 1.7 Marker




Fig 1.8 AR Exercise





Fig 1.9 AR Marker Exercise




AR Exercise 2
Task: Create a markerless AR from Unity

After installing the Vuforia engine again as usual, I created a plane finder and a ground plane

Fig 1.10 Markerless AR in Unity


In the inspect section of plane finder, I drag the ground plane into the Content Positioning Behavior Script.

Fig 1.11 Setting up plane finder

For something extra, I also added an audio source in the inspector panel of ground plane stage.

Fig 1.12 Putting in audio

After that, I added a plane and attached an image on it.
Fig 1.13 Attaching image in plane
I then plugged my phone via USB and go to build settings to start converting it into an app on my phone.

Fig 1.14 Build settings

Final result:


Fig 1.15 Markerless AR app in mobile phone




AR Exercise 3
Task: Create a virtual gallery in AR

Fig 1.16 Virtual Gallery in AR






AR Project Proposal Slides:




Fig 1.16 AR Project Proposal Slides


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