Games Development: Final Project
05/01/2025 - 12/01/2025
Ng Zheng Kai 0359424
Bachelor of Design in Creative Media
Games Development|
Final Project
INSTRUCTIONS
Fig 1.2 Block code |
Fig 1.5 Patrol Point B |
Fig 1.7 Invisible Box Collider Location |
Fig 1.9 End Scene |
After several playtests, I build the game into a WebGL file, zipped it, and uploaded it via Unity Play.
Fig 1.10 Unity Play |
Submission
Final Reflection
Over the past few weeks, exploring Unity game development has been a challenging yet rewarding journey. As a UI/UX student with limited coding experience, I initially struggled with concepts like scripting, C# programming, and gameplay mechanics. However, as the module progressed, I gained a deeper understanding of how game design intersects with UI/UX principles to create immersive player experiences.
While I improved in scripting and design integration, I identified areas where I need growth, such as optimizing code and refining complex mechanics like the checkpoint system, enemy AIs and much more. Moving forward, I plan to continue learning Unity through personal projects and game jams, applying both technical skills and UI/UX knowledge to design user-friendly games.
This module has shown me how my background in UI/UX can enhance game development and has inspired me to explore more opportunities where these fields overlap.
Comments
Post a Comment