Games Development: Exercises
25/09/2024 - ???
Ng Zheng Kai 0359424
Bachelor of Design in Creative
Media
Games Development
Exercises
INSTRUCTIONS
EXERCISE 1
To Do: Analyze and review a game created by Taylor's University seniors
Process:
First off, I went to Taylor's
GameDevZone to take a good look on the creations my seniors have made.
After browsing through the website, the game that left a good impression on me
was Zapper Snapper by Hanif Rashid.
Pros:
-Smooth animation.
-Good mob design.
-Good use of neon effect for environmental design.
Cons:
-Some of the text are in low resolution compared to the rest of the text.
Sound Design
Pros:
-Good OST.
-Good use of sound effects when a character attacks, gets damaged or dies.
Cons:
-OST does not loop seamlessly.
Gameplay
Pros:
-Gameplay is straightforward and good.
-A good mix of fighting and puzzle solving.
-Good mix of different enemies with different health.
Cons:
-Enemies does not stagger when attacked.
-Player could have a slight invincible window period after being attacked so
that could avoid getting trapped by two enemies at once.
-Some of the environmental obstacles does not hurt the player as it should.
-Invisible walls could confuse players on where to go.
Controls
Pros:
-Good basic controls. (i.e. functional movement controls)
Cons:
-Height of jump is too high.
-Inconvenient placement of attack buttons. (could be changed to E and Q,
instead of Z and X)
-Could add an option to go down a platform. (i.e. S + Spacebar)
Execution
Pros:
-Well executed and functional game that requires players to focus and play
cautiously.
Cons:
-After the player dies, if the player pressed "HELP" and "BACK" then pick
"RESUME", the game will get stuck.
Conclusion
Overall good game with decent gameplay and good mob and environmental design.EXERCISE 2
To do: Form a group and come up with a game idea using various methods
Fig 1.5 SCAMPER method |
Fig 1.6 3(i) method |
In this case, we use the 3(i) method, and we create our game inspired from
Resident Evil.
Subject 9 Game Ideation
by Ian Choo Xin Zhe
EXERCISE 3.1
Task: Create a catapult in Unity.
Fig 1.7 Catapult
Exercise 3.2
Task: Program a car in Unity.
Fig 1.8 Car going through obstacles
Exercise 3.3
Task: Program a plane
Fig 1.9 Plane going through obstacles
Exercise 3.4
Task: Program a top down shooter game.
Fig 1.11 Feeding game
Exercise 3.5
Task: Create a side scrolling runner game
Fig 1.12 Side-scrolling running game
Exercise 3.6
Task: Create a 2D side scroller with functioning door and coin collecting system.
Fig 1.13 2D Side Scrolling game
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