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Info Design: Final Project

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05/02/2025 - 23/03/2025 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Information Design Final Project INSTRUCTIONS Final Project INSTRUCTION: Based on FLIP group topic research, produce a basic video animation. DESCRIPTION:  Using a processed design framework, you will now produce an infographic report to present the given information to a ‘target audience’ with the purpose of: 1. Creating awareness (such as Global Warming, Recycle, etc.) 2. Explaining a process (such as "how to" video) 3. Defining a concept (such as "What is Fast Fashion", "What is Color Wheel", etc.) Any time based media and software using photography, vector imagery. Design Considerations: ● Organization Principles – LATCH and Content Organization ● Aesthetic Principles – Animation principles ● Cognitive Principles – Principles of visualization Output Expectation: The presentation must be deliberated on, consider each assessment rub...

Info Design: Project 1&2

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03/02/2025 - 10/03/2025 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Information Design Project 1 & 2 INSTRUCTIONS Project 1 INSTRUCTION: 1. Choose 1 infographic poster reference from Internet (Please consult before proceed) 2. Redesign the poster into A4 size. Sketch the idea and process 3. Redesign and simplify the poster based on visual hierarchy & typography 4. Simplify the poster's design based on color, shape & pattern 5. Attach your final poster on E-Portfolio with explanation and reflective writing Reference For the first part of the project, we are to find reference images Fig 1.1 Fig 1.2 Fig 1.3 In the end, I chose to redesign the zombie po...

Info Design: Exercises

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03/02/2025 - 21/02/2025 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Information Design Exercises INSTRUCTIONS Exercise 1 In the first exercise, we are required to quantify (count) our chosen items (buttons/Legos/coins/MNMs) and arrange the objects into a presentable layout or chart. The requirement is that the information must be presented as it is with relevant indicators written out with pens to help us to visualize the quantity and data.  I chose to use Skittles for my task. There are 5 stages for this exercise, which are data, sort, arrange, visualize, and storytelling. For the first stage which is data, is the initial unprocessed raw data, for this I have 65 skittles with different colours. Fig 1.1 (1) Data For the second stage, I sorted the Skittles based on the colour. Fig 1.2 (2) Sorted For the third stage, which is the arrangement, I rearranged them based on the colour type's amount. Fig 1.3 (3) Arranged For the 4th stage, I made them visua...

Major Project

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03/02/2025 - 25/03/2025 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Major Project INSTRUCTIONS Progress Fig 1.1 All Tasks After being briefed on the module, I formed a group with Jordan Axel, Michael Chan Henn Loong and Ian Choo Xin Zhe a group of 4. After we formed a group, we created a Figjam board and we began to brainstorm. Initial Ideas Fig 1.2 Proposed Ideas Each of us came up with an idea, which is a health app (HealthSync) by Michael, a social gaming app (Beacon) by Jordan, a screen-time tracking app (Digital Detox) by Ian, and a first aid guide app (First Aid Guide Web App) by me. After we consulted with Mr Shamsul, we decided to go with Jordan's idea, which is the Beacon app, HealthSync and First Aid Guide is too risky as health and injur...

Games Development: Final Project

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05/01/2025 - 12/01/2025 Ng Zheng Kai 0359424 Bachelor of Design in Creative Media Games Development| Final Project INSTRUCTIONS Progress To start expanding the prototype, I start by implementing music and sound effects for my game, I find my sound effects in royalty free sound from websites like Freesound or Pixabay . Fig 1.1 Sound Effects for my player script I have also added a block mechanic to my player so that the block negates incoming damage. Fig 1.2 Block code Fig 1.3 Functions for taking damage Then, I started working on the enemy script and enemy animations. I added a patrol mechanic for my enemy so that it patrols around certain areas of the map. Fig 1.4 Patrol Point A Fig 1.5 Patrol Point B Fig 1.6 Code for patrolling Then, for the boss room, I added an invisible box as a trigger to activate the boss in following the player, I also changed the background music to boss music when the collider is triggered. Fig 1.7 Invisible Box Collider Location Menu Scene Fig 1.8 Main Menu ...